Fourier Curve 1
Don’t let the title put you off — this is one of the coolest things I’ve seen in a while. It’s because of math, but there’s no need to get all mathy to enjoy this, you just need to think about clocks. Or even wheels that spin ’round and ’round.
The fun thing is what happens when we connect one wheel to another in a chain of wheels of different sizes and turn rates. If we use the last wheel to trace out a pattern, we get something that resembles the Spirograph toy of old (which worked on a similar principle of turning wheels).
And if we pick the wheel sizes and spin rates just right, we can draw just about any picture we want.
Happy Tau Day! It’s funny. I feels like I’ve written a lot of posts about pi plus few about it’s bigger sibling, tau. Yet the reality is that I’ve only ever written one Tau Day post, and that was back in 2014. (As far as celebrating Pi Day, I’ve only written three posts in eight years: 2015, 2016, & 2019.)
What I’m probably remembering is mentioning pi a lot here (which is vaguely ironic in that I won’t eat pie — mostly I don’t like cooked fruit, but there’s always been something about pie that didn’t appeal — something about baking blackbirds in a crust or something).
It’s true that I am fascinated by the number.
I realized that, if I’m going to do the Mandelbrot in May, I’d better get a move on it. This ties to the main theme of Mind in May only in being about computation — but not about computationalism or consciousness. (Other than in the subjective appreciation of its sheer beauty.)
[click for big]
I’ve heard it called “the most complex” mathematical object, but that’s a hard title to earn, let alone hold. It’s complexity does have attractive and fascinating aspects, though. For most, its visceral visual beauty puts it miles ahead of the cool intellectual poetry of Euler’s Identity (both beauties live on the same block, though).
For me, the cool thing about the Mandelbrot is that it’s a computation that can never be fully computed.
Previously, I wrote that I’m skeptical of interpretation as an analytic tool. In physical reality, generally speaking, I think there is a single correct interpretation (more of a true account than an interpretation). Every other interpretation is a fiction, usually made obvious by complexity and entropy.
I recently encountered an argument for interpretation that involved the truth table for the boolean logical AND being seen — if one inverts the interpretation of all the values — as the truth table for the logical OR.
It turns out to be a tautology. A logical AND mirrors a logical OR.
This is a Sideband to the previous post, The 4th Dimension. It’s for those who want to know more about the rotation discussed in that post, specifically with regard to axes involved with rotation versus axes about which rotation occurs.
The latter, rotation about (or around) an axis, is what we usually mean when we refer to a rotation axis. A key characteristic of such an axis is that coordinate values on that axis don’t change during rotation. Rotating about (or on or around) the Y axis means that the Y coordinate values never change.
In contrast, an axis involved with rotation changes its associated coordinate values according to the angle of rotation. The difference is starkly apparent when we look at rotation matrices.
An old saying has it that “March comes in like a lion and goes out like a lamb.” That was certainly the case for us this year. February and early March were full-on old-fashioned winter, yet when baseball season started (in the USA) this past Thursday, the snow was mostly gone, and temps were in the 50s. (That’s the thing about winter: spring is pretty sweet.)
The end of March means the official end of the Mathness, but it’s not exactly the end of the math. The whole point of the rotation study was trying to understand 4D rotation, and I haven’t explored that, yet. I plan to, and soon.
But today, as an exit March, I want to talk about math phobia.
I was gonna give us all the day off today, honestly, I was! My Minnesota Twins start their second game in about an hour, and I really planned to just kick back, watch the game, have a couple of beers, and enjoy the day. And since tomorrow’s March wrap-up post is done and queued, more of the same tomorrow.
But this is too relevant to the posts just posted, and it’s about Special Relativity, which is a March thing to me (because Einstein), so it kinda has to go here. Now or never, so to speak. And it’ll be brief, I think. Just one more reason I’m so taken with matrix math recently; it’s providing all kinds of answers for me.
Last night I realized how to use matrix transforms on spacetime diagrams!
In the last installment I introduced the idea of a transformation matrix — a square matrix that we view as a set of (vertically written) vectors describing a new basis for a transformed space. Points in the original space have the same relationship to the original basis as points in the transformed space have to the transformed basis.
When we left off, I had just introduced the idea of a rotation matrix. Two immediate questions were: How do we create a rotation matrix, and how do we use it. (By extension, how do we create and use any matrix?)
This is where our story resumes…
For me, the star attraction of March Mathness is matrix rotation. It’s a new toy (um, tool) for me that’s exciting on two levels: Firstly, it answers key questions I’ve had about rotation, especially with regard to 4D (let alone 3D or easy peasy 2D). Secondly, I’ve never had a handle on matrix math, and thanks to an extraordinary YouTube channel, now I see it in a whole new light.
Literally (and I do mean “literally” literally), I will never look at a matrix the same way again. Knowing how to look at them changes everything. That they turned out to be exactly what I needed to understand rotation makes the whole thing kinda wondrous.
I’m going to try to provide an overview of what I learned and then point to a great set of YouTube videos if you want to learn, too. Continue reading
I’ve been hinting all month about rotation, and the time has finally come to dig into the topic. As mentioned, my interest began with wanting to understand what it means to rotate a tesseract — particularly what’s really going on in a common animation that I’ve seen. What’s the math there?
This interest in rotation is part of a larger interest: trying to wrap my head around the idea of a fourth physical dimension. (Time is sometimes called the fourth dimension, but not here.) To make it as easy as possible, for now I’m focusing only on tesseractae, because “squares” are an easy shape.
After chewing at this for a while (the tesseract post was late 2016), just recently new doors opened up, and I think this journey is almost over!