Daily Archives: November 20, 2019

Virtual Walls

Last time we saw that, while we can describe a maze abstractly in terms of its network of paths, we can implement a more causal (that is: physical) approach by simulating its walls. In particular, this allows us to preserve its basic physical shape, which can be of value in game or art contexts.

This time I want to talk more about virtual walls as causal objects in a maze (or any) simulation. Walls are a basic physical object (as well as a basic metaphysical concept), so naturally they are equally foundational in the abstract and virtual worlds.

And ironically, “Something there is that doesn’t love a wall.”

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