First I discussed five physical causal systems. Next I considered numeric representations of those systems. Then I began to explore the idea of virtual causality, and now I’ll continue that in the context of virtual mazes (such as we might find in a computer game).
I think mazes make a simple enough example that I should be able to get very specific about how a virtual system implements causality.
With mazes, it’s about walls and paths, but mostly about paths.