Tag Archives: animation

Smallest Actors

Quantum Corral

There’s an old saying (attributed to Stanislavski) that, “There are no small roles, only small actors.” (One might argue that writers do sometimes create small roles, but that’s another blog post and not really what Stranislavski was getting at. He meant actors must take any role seriously, no matter its size.)

What I have today approaches the smallest possible actor in the smallest possible role. Despite this being seven years old, I think it still holds the title of “World’s Smallest Movie” — at least until we can make one starring nucleons or quarks. (I especially like the electron banding; that’s quantum mechanics in action.)

For a Wednesday Wow, a movie starring a single atom.

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Merry Christmas!

May you — and all those you love — have a Merry, Happy, Joyous, Delightful, Wonderful, Warm, Delicious, Safe, Fun (yet Solemn), Sugar-Cinnamon Hot Cookie-Scented [insert appropriate holiday here].

I made a little something for the day:


Sideband #52: POV-Ray Animation

NPNI mentioned last time that a big draw for me with POV-Ray is the ability to create three-dimensional scenes and move around them. Having lots of camera positions is part of that; I want to see my scene from multiple angles. (Moving about a 3D space was often a big part of what little interest I ever had in video games. I especially liked flying games.)

From the very beginning, knowing that POV has support for animation, I’ve wanted to take it to the next level and make 3D movies. Rather than frozen snapshots taken from a bunch of (hopefully) well-chosen points, I wanted a fluid movement through the space.

Today I thought I’d write about some tricks I use to do that.

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