Tag Archives: computer games

Interactive & Solo Sports

sportsI was tempted to call this Sports Thoughts, which would have been a great title, but which also would have implied a connection to the previous four posts. And there isn’t one. At all.

Instead, this one ties back to a post from last June: Digital & Analog Sports (which, obviously, you should go read now). That one mainly explored how sports can be grouped in terms of continuous (“analog”) versus interrupted (“digital”) play. It also touched on how sports can be viewed in terms of their MacGuffin (often some type of ball, but sometimes a puck or “birdie” or some other object), and it considered their field of play (location, size, configuration).

This time I’ll explore sports in terms of opponents and teams.

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BB #40: Down the Tubes

tubesLast week Vinton “Vint” Cerf was the guest on The Colbert Report. The elegant Mr. Cerf is one of the two acknowledged fathers of the internet (the other is Bob Kahn). Among other things, those two invented the TCP/IP protocol that allows all internet communication.

Briefly, the need to connect different computers together goes back to the 1960s. Researchers in the 1970s sought to create a network for government (especially military) and academic computing (the ARPANET). The 1980s saw the birth of the internet — the first “dot-com” name was registered in 1985. And only six years later, in 1991, the “interweb” began!

It got me thinking back to those early text-based days before “the web”…

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