Tag Archives: animation

TV Tuesday 5/24/22

I’ve been awaiting the sophomore season of Netflix’s Russian Doll with both anticipation and dread. Anticipation because I thought season one was outstanding, one of the best shows of 2019. I only mentioned it briefly in a post back then (and gave it a solid Wow! rating). I meant to write a whole post about it but never did.

The dread came largely from how complete the story arc of season one was. It was hard to see more story there. Dread also came from how good it was — a very hard act to follow. Maybe best not to try?

Season two finally came out last month. My best reaction is something along the lines of “Huh?” but the phrase “muddled mess” keeps running through my mind.

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Vox Machina (et alia)

Recently I watched the first season (twelve episodes) of a new Amazon Prime “original” series, The Legend of Vox Machina. I say “original” because Amazon didn’t originate it and, according to Wikipedia, the first ten episodes were funded by a Kickstarter campaign, so it seems Amazon didn’t really even pay for it.

On the other hand, by acquiring the rights and putting it on their streaming service, they allowed this animated series to be decidedly adult (which, in the USA, means over-the-top violence and gore with some bits of coy T&A because Americans wallow in blood and are scared to death of (yet obsessed with) sex… which is a weird definition of “adult” given it’s what I remember about being 12 years old).

That said, it has some good bits and nothing that really pissed me off.

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Smallest Actors

Quantum Corral

There’s an old saying (attributed to Stanislavski) that, “There are no small roles, only small actors.” (One might argue that writers do sometimes create small roles, but that’s another blog post and not really what Stranislavski was getting at. He meant actors must take any role seriously, no matter its size.)

What I have today approaches the smallest possible actor in the smallest possible role. Despite this being seven years old, I think it still holds the title of “World’s Smallest Movie” — at least until we can make one starring nucleons or quarks. (I especially like the electron banding; that’s quantum mechanics in action.)

For a Wednesday Wow, a movie starring a single atom.

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Merry Christmas!

May you — and all those you love — have a Merry, Happy, Joyous, Delightful, Wonderful, Warm, Delicious, Safe, Fun (yet Solemn), Sugar-Cinnamon Hot Cookie-Scented [insert appropriate holiday here].

I made a little something for the day:


Sideband #52: POV-Ray Animation

NPNI mentioned last time that a big draw for me with POV-Ray is the ability to create three-dimensional scenes and move around them. Having lots of camera positions is part of that; I want to see my scene from multiple angles. (Moving about a 3D space was often a big part of what little interest I ever had in video games. I especially liked flying games.)

From the very beginning, knowing that POV has support for animation, I’ve wanted to take it to the next level and make 3D movies. Rather than frozen snapshots taken from a bunch of (hopefully) well-chosen points, I wanted a fluid movement through the space.

Today I thought I’d write about some tricks I use to do that.

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