I’ve seen objections that simulating a virtual reality is a difficult proposition. Many computer games, and a number of animated movies, illustrate that we’re very far along — at least regarding the visual aspects. Modern audio technology demonstrates another bag of tricks we’ve gotten really good at.
The context here is not a reality rendered on screen and in headphones, but one either for plugged-in biological humans (à la The Matrix) or for uploaded human minds (à la many Greg Egan stories). Both cases do present some challenges.
But generating the virtual reality for them to exist in really isn’t all that hard.
In debates (or even just discussions) people sometimes ask how we know the physical world is really there. A variation asks how we know that what we perceive as the real world is the same as what other people perceive. (One example of this is the
Two things collided. 











